How? Right-click the camera in the palette, and select " Rename Camera". Anyway, this is just default naming, you can name it whatever you want. The second camera created would be Camera 002, third Camera 003, and so forth. The # symbolizes the camera number it is. This is the naming convention blizzard has created for cameras: Okay, by now you've probably created a camera object. You can mess around with your camera angle in the World Editor with " Mousewheel Scroll-Up/Scroll-Down" to zoom in or zoom out, " Right-Click, Hold, and Drag" to change your camera's position, " CTRL+Right-Click,Hold, and Drag" to change your camera's angle of viewing and angle of facing, and " CTRL+Shift+C" to reset to the game's default camera. If you don't feel like finding out all the values of the camera manually, you can move around your current view, and then set the camera object to that view.
If you already have a palette open, you can just select the selection bar and choose " Camera Palette". To do this, move your mouse to the upper toolbar and select " Layer", and choose the option " Cameras". The second method is to create them and modify their values in the trigger editor.įirst, let us begin with showing you the camera palette. The first method is to create them as an actual modifiable object in-game.
#ROTATE UNITS IN WARCRAFT 3 WORLD EDITOR HOW TO#
This tutorial will tell you all about cameras, how to use them, and advanced methods to utilize them to the fullest. They are one of the more flexible objects in Warcraft III, allowing you to modify several of its properties, even via triggers.
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